Have you ever created celestial bodies? And here it is done in one
touch!
Great, now you can fill the vast expanses of space -
new, pouring light into infinity, the stars!
Would you like to launch a satellite into Earth orbit?
Take it higher - launch a small star into a giant orbit, and it will be beautiful
circling around, showing off the beauty of gravity and leaving
soft flaming tail.
Impressive? - But you can do much more!
Create whole constellations, expand the boundaries of your possessions, feel yourself
the creator of the universe and meet face to face with his rival in
exciting, spectacular, universal scale battle!
Use the stars as a weapon, run on the objects of the opponent, light
outer space with colossal explosions from giant
supermassive collisions and finally create the worst thing
universe weapons - black hole! No celestial body can
resist its incomprehensible gravity. Traveling around the area
rival, it will effectively absorb absolutely everything in its path, not
leaving no chance of saving, leaving nothing but
of darkness.
Want to see all this in 3D? Elementary!
The strategy is simple:
- There is only one resource - energy. It is needed to create gaming
objects.
- The main object is a giant star. To produce energy
you need to launch a small star into the giant orbit. More stars - more
energy produced.
- The more star giants a player has, the more energy they cost.
space objects.
- If a player loses all the giant stars, he lost. Giant can
destroy either by shelling small stars, or swallowing a black hole.
- Several giants form constellations - this is the protective perimeter of the player's territory. Only the object can pass through the perimeter. Other people's objects, except for the black hole - are destroyed.
- Also, you can get energy for the destruction or for the absorption
object. If you destroy a small star in the first seconds after it
creation - it will give more energy. This is effective when intercepted.
opponent attacks.
There are two single player modes:
- Rating game - presented in the form of a set of levels for passing.
The effectiveness of passing each level is summarized in the overall rating and entered in the general table of records.
-Training fight - the game in the usual mode against computers, where you can select card size and AI complexity.